

I have also changed the reinforce cost to be half. I have returned constant and hiring cost to their original value as the altered values were so small anyway, so I just took them out. I hope you all feel this change was a good one.

I am truly sorry to anyone this may irk, but I feel that before the 2000% increase was too much.Īs in later start dates (As early as the 1200s) things start to get really crazy and a little bit laggy as every other count can reasily get a decent retinue going. I like to believe that I balanced all this well, I will hope that you will agree.Īlso, consider playing with my other mod below so that republics can get in on the fun as well. Istead of taking 40 months to replenish a retinue unit it will now take 8ģ. So at the beginning of the game retinue still will be rare, while late game the opposite will be true.Ģ. The retinue cap for military organization has been changed from a +150% change to +200% per level of tech.Īt Military Organization VIII this will bring a +1600% increase in retinue(from the original 1200%). It doesn’t effect their combat effectiveness but it makes them much more viable.ġ.
